To make an idea of the skills I possessed at the moment of starting the project, I only knew the very most basic thing about libnds. In reality, my deep subconscious knew that Code::Blocks was the "safe territory", as I was literally scared of Makefiles (after I learned what those things are), and my laptop's performance was easily outplayed by any sophisticated IDE such as Visual Studio. For all those years I was extremely stubborn in my belief that this was the only good and real way to organize a C++ project. I created this repository on January 27th, 2021, using a Code::Blocks template for libnds that I learned how to set up in 2016 when I first got into DS programming. However, it turns out FSPDS was one of my very first serious projects I started to work on that didn't actually end up tossed in the abyss of failure, abandonment and forgetting. But eventually, curiosity killed the cat and I convinced myself that the worst thing that could happen was to lose time creating aĬrappy thing that I'd add to my remarkable collection of ideas_that_I_like_but_I_am_too_dumb_for. If starting this project was a good idea. Considering how many questions I had regarding this problem, among which the most relevant one was "is it even possible?", I wasn't sure That time, I found myselfįacing what I thought it was an incredibly complex task, with astounding challenges which could reveal deep holes in my knowledge about the DS homebrew and programming.Īnd my intuition was right. I had a pretty fresh knowledge of the flipnote format and was wondering whether a regular Nintendo DS could handle flipnote playback or not. Drenn1/GameYob repo for helping me figure out how to work with makefiles.Following the successful attempt to create a flipnote editor for PC, FlipnoteDesktop, (now named Flipnote.NET),.The authors behind GodMode9i for the idea of overwriting character fonts.devkitPro for their compiler, ndslib and examples.Guys from DSiBrew and Flipnote Collective for their awesome documentation on.For a quick fix, please check this patch. If your flipnotes have custom names like "my_flip.ppm" they will not be indexed, This will likely be solved in a future version.Crashes on the Flipnote Lenny ( ͡° ͜ʖ ͡°) files.Spin-off flipnotes which contain huge audio data may not play correctly with this application. Therefore, FSPDS should not have problems playing original flipnotes. However, the DSi Flipnote Studio only allows for 1 minute of raw audio (8192Hz) to be encoded into a flipnote, which means at most 240KB of sound data. The flipnote's BGM track should be smaller than 512KB in order to be played correctly. ![]()
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